[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Meta=(SystemGameplayAttribute="true"))
float OutgoingDuration
System Attributes
Internal Attribute that modifies the duration of gameplay effects created by this component
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Meta=(SystemGameplayAttribute="true"))
float OutgoingDuration
System Attributes
Internal Attribute that modifies the duration of gameplay effects created by this component