UAbilitySystemComponent::RegisterAndCallGameplayTagEvent

Register a tag event and immediately call it

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp

Syntax

FDelegateHandle RegisterAndCallGameplayTagEvent
(
    FGameplayTag Tag,
    FOnGameplayEffectTagCountChanged::FDelegate Delegate,
    EGameplayTagEventType::Type EventType
)

Remarks

Register a tag event and immediately call it

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