Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
void RemoveActiveGameplayEffect_NoReturn
(
FActiveGameplayEffectHandle Handle,
int32 StacksToRemove
)
This only exists so it can be hooked up to a multicast delegate