Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, BlueprintAuthorityOnly, Category=GameplayEffects)
virtual bool RemoveActiveGameplayEffect
(
FActiveGameplayEffectHandle Handle,
int32 StacksToRemove
)
Removes GameplayEffect by Handle. StacksToRemove=-1 will remove all stacks.