UAbilitySystemComponent::ReplicateEndOrCancelAbility

Replicate that an ability has ended/canceled, to the client or server as appropriate

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void ReplicateEndOrCancelAbility
(
    FGameplayAbilitySpecHandle Handle,
    FGameplayAbilityActivationInfo ActivationInfo,
    UGameplayAbility * Ability,
    bool bWasCanceled
)

Remarks

Replicate that an ability has ended/canceled, to the client or server as appropriate

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