UAbilitySystemComponent::ServerCurrentMontageSetPlayRate

RPC function called from CurrentMontageSetPlayRate, replicates to other clients

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Reliable, Server, WithValidation)
void ServerCurrentMontageSetPlayRate
(
    UAnimMontage * ClientAnimMontage,
    float InPlayRate
)

Remarks

RPC function called from CurrentMontageSetPlayRate, replicates to other clients

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