UAbilitySystemComponent::ServerPrintDebug_RequestWithStrings

Same as ServerPrintDebug_Request but this includes the client debug strings so that the server can embed them in replays

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
void ServerPrintDebug_RequestWithStrings
(
    const TArray< FString > & Strings
)

Remarks

Same as ServerPrintDebug_Request but this includes the client debug strings so that the server can embed them in replays

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