UAbilitySystemComponent::ServerPrintDebug_RequestWithStrings
Same as ServerPrintDebug_Request but this includes the client debug strings so that the server can embed them in replays
Module
|
GameplayAbilities
|
Header
|
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h
|
Include
|
#include "AbilitySystemComponent.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(Server, Reliable, WithValidation)
void ServerPrintDebug_RequestWithStrings
(
const TArray< FString > & Strings
)
Same as ServerPrintDebug_Request but this includes the client debug strings so that the server can embed them in replays
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.