Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent.cpp |
void SetNumericAttributeBase
(
const FGameplayAttribute & Attribute,
float NewBaseValue
)
Sets the base value of an attribute. Existing active modifiers are NOT cleared and will act upon the new base value.