UAbilitySystemComponent::StopMontageIfCurrent

Stops current montage if it's the one given as the Montage param

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

virtual void StopMontageIfCurrent
(
    const UAnimMontage & Montage,
    float OverrideBlendOutTime
)

Remarks

Stops current montage if it's the one given as the Montage param

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