UAbilitySystemComponent::TriggerAbilityFromGameplayEvent

Triggers an ability from a gameplay event, will only trigger on local/server depending on execution flags

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemComponent_Abilities.cpp

Syntax

bool TriggerAbilityFromGameplayEvent
(
    FGameplayAbilitySpecHandle AbilityToTrigger,
    FGameplayAbilityActorInfo * ActorInfo,
    FGameplayTag Tag,
    const FGameplayEventData * Payload,
    UAbilitySystemComponent & Component
)

Remarks

Triggers an ability from a gameplay event, will only trigger on local/server depending on execution flags

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