UAbilitySystemGlobals::AllocGameplayEffectContext

Should allocate a project specific GameplayEffectContext struct.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

virtual FGameplayEffectContext * AllocGameplayEffectContext() const

Remarks

Should allocate a project specific GameplayEffectContext struct. Caller is responsible for deallocation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss