Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
static bool DeriveGameplayCueTagFromAssetName
(
FString AssetName,
FGameplayTag & GameplayCueTag,
FName & GameplayCueName
)
Sets a default gameplay cue tag using the asset's name. Returns true if it changed the tag.