Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
virtual void GameplayEffectPostEditChangeProperty
(
class UGameplayEffect * GE,
FPropertyChangedEvent & PropertyChangedEvent
)
Allows projects to override PostEditChangeProeprty on GEs without having to subclass Gameplayeffect. Intended for validation/auto populating based on changed data.