Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
UFunction * GetGameplayCueFunction
(
const FGameplayTag & Tag,
UClass * Class,
FName & MatchedTag
)
Searches the passed in class to look for a UFunction implementing the gameplay cue tag, sets MatchedTag to the exact tag found