Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
virtual void GlobalPreGameplayEffectSpecApply
(
FGameplayEffectSpec & Spec,
UAbilitySystemComponent * AbilitySystemComponent
)
Global callback that can handle game-specific code that needs to run before applying a gameplay effect spec