UAbilitySystemGlobals::GlobalPreGameplayEffectSpecApply

Global callback that can handle game-specific code that needs to run before applying a gameplay effect spec

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

virtual void GlobalPreGameplayEffectSpecApply
(
    FGameplayEffectSpec & Spec,
    UAbilitySystemComponent * AbilitySystemComponent
)

Remarks

Global callback that can handle game-specific code that needs to run before applying a gameplay effect spec

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