UAbilitySystemGlobals::ShouldPredictTargetGameplayEffects

Returns true if the ability system should try to predict gameplay effects applied to non local targets

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h

Include

#include "AbilitySystemGlobals.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp

Syntax

bool ShouldPredictTargetGameplayEffects() const

Remarks

Returns true if the ability system should try to predict gameplay effects applied to non local targets

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss