Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemGlobals.h |
Include |
#include "AbilitySystemGlobals.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemGlobals.cpp |
virtual void StartAsyncLoadingObjectLibraries()
Trigger async loading of the gameplay cue object libraries. By default, the manager will do this on creation, but that behavior can be changed by a derived class overriding ShouldAsyncLoadObjectLibrariesAtStart and returning false. In that case, this function must be called to begin the load