UAbilitySystemTestAttributeSet::PostGameplayEffectExecute

Called just before a GameplayEffect is executed to modify the base value of an attribute.

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MacOS
Linux

Override Hierarchy

UAttributeSet::PostGameplayEffectExecute()

UAbilitySystemTestAttributeSet::PostGameplayEffectExecute()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestAttributeSet.h

Include

#include "AbilitySystemTestAttributeSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemTestAttributeSet.cpp

Syntax

virtual void PostGameplayEffectExecute
(
    const struct FGameplayEffectModCallbackData & Data
)

Remarks

Called just before a GameplayEffect is executed to modify the base value of an attribute. No more changes can be made. Note this is only called during an 'execute'. E.g., a modification to the 'base value' of an attribute. It is not called during an application of a GameplayEffect, such as a 5 ssecond +10 movement speed buff.

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