UAttributeSet::IsNameStableForNetworking

IsNameStableForNetworking means an object can be referred to its path name (relative to outer) over the network

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Override Hierarchy

UObject::IsNameStableForNetworking()

UAttributeSet::IsNameStableForNetworking()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h

Include

#include "AttributeSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp

Syntax

virtual bool IsNameStableForNetworking() const

Remarks

IsNameStableForNetworking means an object can be referred to its path name (relative to outer) over the network

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