| UObject::IsNameStableForNetworking()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
Include |
#include "AttributeSet.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp |
virtual bool IsNameStableForNetworking() const
IsNameStableForNetworking means an object can be referred to its path name (relative to outer) over the network