| UObject::IsSupportedForNetworking()
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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
Include |
#include "AttributeSet.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp |
virtual bool IsSupportedForNetworking() const
IsSupportedForNetworking means an object can be referenced over the network