Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
Include |
#include "AttributeSet.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp |
void SetNetAddressable()
This signifies the attribute set can be ID'd by name over the network.