| UBlueprint::SupportedByDefaultBlueprintFactory()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilityBlueprint.h |
Include |
#include "GameplayAbilityBlueprint.h" |
virtual bool SupportedByDefaultBlueprintFactory() const
Should the generic blueprint factory work for this blueprint?