Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void BuildCuesToAddToGlobalSet
(
const TArray< FAssetData > & AssetDataList,
FName TagPropertyName,
TArray< struct FGameplayCueReferencePair > & OutCuesToAdd,
TArray< FSoftObjectPath > & OutAssetsToLoad,
FShouldLoadGCNotifyDelegate
)