UGameplayCueManager::BuildCuesToAddToGlobalSet

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void BuildCuesToAddToGlobalSet
(
    const TArray< FAssetData > & AssetDataList,
    FName TagPropertyName,
    TArray< struct FGameplayCueReferencePair > & OutCuesToAdd,
    TArray< FSoftObjectPath > & OutAssetsToLoad,
    FShouldLoadGCNotifyDelegate
)

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