Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void CheckForTooManyRPCs
(
FName FuncName,
const FGameplayCuePendingExecute & PendingCue,
const FString & CueID,
const FGameplayEffectContext * EffectContext
)
The cue manager has a tendency to produce a lot of RPCs. This logs out when we are attempting to fire more RPCs than will actually go off