UGameplayCueManager::CheckForTooManyRPCs

The cue manager has a tendency to produce a lot of RPCs.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void CheckForTooManyRPCs
(
    FName FuncName,
    const FGameplayCuePendingExecute & PendingCue,
    const FString & CueID,
    const FGameplayEffectContext * EffectContext
)

Remarks

The cue manager has a tendency to produce a lot of RPCs. This logs out when we are attempting to fire more RPCs than will actually go off

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