UGameplayCueManager::DumpPreallocationStats

Prints what classess exceeded their preallocation sizes during runtime

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void DumpPreallocationStats
(
    UWorld * World
)

Remarks

Prints what classess exceeded their preallocation sizes during runtime

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss