UGameplayCueManager::GetGlobalCueSets

Will return the Runtime cue set and the EditorCueSet, if the EditorCueSet is available. This is used mainly for handling asset created/deleted in the editor.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

TArray< UGameplayCueSet * > GetGlobalCueSets()

Remarks

Will return the Runtime cue set and the EditorCueSet, if the EditorCueSet is available. This is used mainly for handling asset created/deleted in the editor.

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