UGameplayCueManager::GetInstancedCueActor

Returns the cached instance cue. Creates it if it doesn't exist

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

virtual AGameplayCueNotify_Actor * GetInstancedCueActor
(
    AActor * TargetActor,
    UClass * CueClass,
    const FGameplayCueParameters & Parameters
)

Remarks

Returns the cached instance cue. Creates it if it doesn't exist

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