Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual AGameplayCueNotify_Actor * GetInstancedCueActor
(
AActor * TargetActor,
UClass * CueClass,
const FGameplayCueParameters & Parameters
)
Returns the cached instance cue. Creates it if it doesn't exist