UGameplayCueManager::GetValidGameplayCuePaths

Returns list of valid gameplay cue paths.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Syntax

virtual TArray< FString > GetValidGameplayCuePaths()

Remarks

Returns list of valid gameplay cue paths. Subclasses may override this to specify locations that aren't part of the "always loaded" LoadedPaths array

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