UGameplayCueManager::HandleAssetDeleted

Handles cleaning up an object library if it matches the passed in object

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void HandleAssetDeleted
(
    UObject * Object
)

Remarks

Handles cleaning up an object library if it matches the passed in object

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