Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual bool HandleMissingGameplayCue
(
UGameplayCueSet * OwningSet,
struct FGameplayCueNotifyData & CueData,
AActor * TargetActor,
EGameplayCueEvent::Type EventType,
FGameplayCueParameters & Parameters
)
Handles what to do if a missing cue is requested. If return true, this was loaded and execution should continue