UGameplayCueManager::HandleMissingGameplayCue

Handles what to do if a missing cue is requested.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

virtual bool HandleMissingGameplayCue
(
    UGameplayCueSet * OwningSet,
    struct FGameplayCueNotifyData & CueData,
    AActor * TargetActor,
    EGameplayCueEvent::Type EventType,
    FGameplayCueParameters & Parameters
)

Remarks

Handles what to do if a missing cue is requested. If return true, this was loaded and execution should continue

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