UGameplayCueManager::InitObjectLibrary

Internal function to actually init the [FGameplayCueObjectLibrary](API\Plugins\GameplayAbilities\FGameplayCueObjectLibrary).

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

TSharedPtr< FStreamableHandle > InitObjectLibrary
(
    FGameplayCueObjectLibrary & Library
)

Remarks

Internal function to actually init the FGameplayCueObjectLibrary. Returns StreamableHandle when asset async loading is requested.

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