Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual void InvokeGameplayCueAddedAndWhileActive_FromSpec
(
UAbilitySystemComponent * OwningComponent,
const FGameplayEffectSpec & Spec,
FPredictionKey PredictionKey
)