Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual void InvokeGameplayCueExecuted
(
UAbilitySystemComponent * OwningComponent,
const FGameplayTag GameplayCueTag,
FPredictionKey PredictionKey,
FGameplayEffectContextHandle EffectContext
)
Wrappers to handle replicating executed cues