Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
virtual void NotifyGameplayCueActorEndPlay
(
AGameplayCueNotify_Actor * Actor
)
Notify to say the actor is about to be destroyed and the GC manager needs to remove references to it. This should not happen in normal play with recycling enabled, but could happen in replays.