Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void OnMissingCueAsyncLoadComplete
(
FSoftObjectPath LoadedObject,
TWeakObjectPtr< UGameplayCueSet > OwningSet,
FGameplayTag GameplayCueTag,
TWeakObjectPtr< AActor > TargetActor,
EGameplayCueEvent::Type EventType,
FGameplayCueParameters Parameters
)