UGameplayCueManager::OnMissingCueAsyncLoadComplete

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void OnMissingCueAsyncLoadComplete
(
    FSoftObjectPath LoadedObject,
    TWeakObjectPtr< UGameplayCueSet > OwningSet,
    FGameplayTag GameplayCueTag,
    TWeakObjectPtr< AActor > TargetActor,
    EGameplayCueEvent::Type EventType,
    FGameplayCueParameters Parameters
)

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