UGameplayCueManager::RequestPeriodicUpdateOfEditorObjectLibraryWhileWaitingOnAssetRegistry

Calling this will make the GC manager periodically refresh the EditorObjectLibrary until the asset registry is finished scanning

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void RequestPeriodicUpdateOfEditorObjectLibraryWhileWaitingOnAssetRegistry()

Remarks

Calling this will make the GC manager periodically refresh the EditorObjectLibrary until the asset registry is finished scanning

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