Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void RequestPeriodicUpdateOfEditorObjectLibraryWhileWaitingOnAssetRegistry()
Calling this will make the GC manager periodically refresh the EditorObjectLibrary until the asset registry is finished scanning