UGameplayCueManager::ShouldAsyncLoadMissingGameplayCues

If true, this will asynchronously load missing gameplay cues, and execute cue when the load finishes

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

virtual bool ShouldAsyncLoadMissingGameplayCues() const

Remarks

If true, this will asynchronously load missing gameplay cues, and execute cue when the load finishes

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