UGameplayCueManager::ShouldLoadGameplayCueAssetData

Called before loading any gameplay cue notifies from object libraries.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Syntax

virtual bool ShouldLoadGameplayCueAssetData
(
    const FAssetData & Data
) const

Remarks

Called before loading any gameplay cue notifies from object libraries. Allows subclasses to skip notifies.

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