Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
Include |
#include "GameplayCueManager.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp |
void TranslateGameplayCue
(
FGameplayTag & Tag,
AActor * TargetActor,
const FGameplayCueParameters & Parameters
)
Allows Tag to be translated in place to a different Tag. See FGameplayCueTranslorManager