UGameplayCueManager::UpdatePreallocation

Prespawns a single actor for gameplaycue notify actor classes that need prespawning (should be called by outside gamecode, such as gamestate)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h

Include

#include "GameplayCueManager.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueManager.cpp

Syntax

void UpdatePreallocation
(
    UWorld * World
)

Remarks

Prespawns a single actor for gameplaycue notify actor classes that need prespawning (should be called by outside gamecode, such as gamestate)

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