| UGameplayCueNotify_Static::HandleGameplayCue()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_HitImpact.h |
Include |
#include "GameplayCueNotify_HitImpact.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_HitImpact.cpp |
virtual void HandleGameplayCue
(
AActor * MyTarget,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)