| UGameplayCueNotify_Static::HandlesEvent()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_HitImpact.h |
Include |
#include "GameplayCueNotify_HitImpact.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_HitImpact.cpp |
virtual bool HandlesEvent
(
EGameplayCueEvent::Type EventType
) const
Does this GameplayCueNotify handle this type of GameplayCueEvent?