[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayCue)
UParticleSystem * ParticleSystem
Effects to play for weapon attacks against specific surfaces
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayCue)
UParticleSystem * ParticleSystem
Effects to play for weapon attacks against specific surfaces