| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_HitImpact.h |
Include |
#include "GameplayCueNotify_HitImpact.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable,
Meta=(DisplayName="GCN Hit Impact (Deprecated)", Category="GameplayCue", ShortTooltip="This class is deprecated. Use UFortGameplayCueNotify_Burst (GCN Burst) instead."))
class UGameplayCueNotify_HitImpact : public UGameplayCueNotify_Static
Non instanced GameplayCueNotify for spawning particle and sound FX. Still WIP - needs to be fleshed out more.
Name | Description | ||
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ParticleSystem |
Effects to play for weapon attacks against specific surfaces |
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USoundBase *... |
Sound |
Name | Description | |
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UGameplayCueNotify_HitImpact ( |
Name | Description | ||
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HandleGameplayCue ( |
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HandlesEvent ( |
Does this GameplayCueNotify handle this type of GameplayCueEvent? |