UGameplayCueNotify_Static::OnActive

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Static.h

Include

#include "GameplayCueNotify_Static.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, BlueprintPure, Category="GameplayCueNotify")
bool OnActive
(
    AActor * MyTarget,
    const FGameplayCueParameters & Parameters
) const

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