UGameplayCueSet::RemoveLoadedClass

Nulls reference to the loaded class.

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueSet.h

Include

#include "GameplayCueSet.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueSet.cpp

Syntax

virtual void RemoveLoadedClass
(
    UClass * Class
)

Remarks

Nulls reference to the loaded class. Note this doesn't remove the entire cue from the internal data structure, just the hard ref to the loaded class

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