| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueSet.h |
Include |
#include "GameplayCueSet.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGameplayCueSet : public UDataAsset
A set of gameplay cue actors to handle gameplay cue events
Name | Description | ||
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GameplayCueData |
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GameplayCueDataMap |
Maps GameplayCue Tag to index into above GameplayCues array. |
Name | Description | |
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UGameplayCueSet ( |
Name | Description | ||
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AddCues ( |
Adds a list of cues to the set |
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BaseGameplayCueTag() |
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BuildAccelerationMap_Internal() |
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CopyCueDataToSetForEditorPreview ( |
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Empty() |
Removes all cues from the set |
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GetFilenames |
Returns filenames of everything we know about (loaded or not) |
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GetSoftObjectPaths ( |
Extracts all soft object paths pointing to Cues |
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HandleGameplayCue ( |
Handles the cue event by spawning the cue actor. Returns true if the event was handled. |
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HandleGameplayCueNotify_Internal ( |
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PrintCues() |
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RemoveCuesByStringRefs ( |
Removes all cues from the set matching the supplied string refs |
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RemoveCuesByTags ( |
Removes all cues from the set matching any of the supplied tags |
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RemoveLoadedClass ( |
Nulls reference to the loaded class. |
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UpdateCueByStringRefs ( |
Updates an existing cue |