| UGameplayCueTranslator::GameplayCueToTranslationIndex()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
Include |
#include "GameplayCueTranslator.h" |
virtual int32 GameplayCueToTranslationIndex
(
const FName & TagName,
AActor * TargetActor,
const FGameplayCueParameters & Parameters
) const
Runtime function to mapping Tag/Actor/Parameters to a translation index. The returned index here maps to the array was modified in ::GetTranslationNameSpawns