ApplicationTagRequirements

Tag requirements for this GameplayEffect to be applied to a target.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=Tags,
          Meta=(Categories="ApplicationTagRequirementsCategory"))
FGameplayTagRequirements ApplicationTagRequirements

Remarks

Tag requirements for this GameplayEffect to be applied to a target. This is pass/fail at the time of application. If fail, this GE fails to apply.

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