[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
TArray< FGameplayEffectExecutionDefinition > Executions
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
TArray< FGameplayEffectExecutionDefinition > Executions